"So what is this job about?" You might ask...
Well, what about being one of the brains in charge of breathing life to mystical creatures and brave characters?
You will be working with character controllers, motion capture and state machines seting up movements for humanoid characters and creatures. In a nutshell you will be the bridge between programmers and animators for everything related character controllers and animations and drive the end integrations of animations.
We are open to be amazed by your skills (Junior profiles are included too!).
Gothic is a legendary RPG saga and you have the chance of becoming a key part of it leaving your mark and joining a team of creative developers in a stable, friendly and welcoming environment.
What we expect:
- Ability to set up animation graphs / state machines in Unreal or Unity
- Basic knowledge about animation in Maya / 3DS Max
- Knowledge of the pipeline of animating a video game character from Maya/3DMax into the animation controller in Unreal/Unity
- Ability to analyze our game and competitor games and identifying needs to increase the animation end result
- Do you enjoy recording yourself for video references? You will need it here!
- Basic knowledge about programming
- Plus: Coding knowledge in C++, Blueprints (UE4), C# or Python
- Motion Capture and Pose to Pose experience is a plus.
- Work onsite in our location in central Barcelona (once things are safe - for now home office is possible too)
- A positive team oriented mindset.
- Be proactive, self-motivated and be able to work without micromanagement.
We are willing to be amazed by your talent so please write to us at sending your CV, a cover letter and the best demoreel you have. Good Luck!